The first adventure is the most exciting..." Tel Grimm
Soldier Guilds
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Shock troop, focused, single-minded, raging barbarians.
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Unified battle strategy, fighting techniques, uncommon magic, and knowledge of nature.
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A large and able band of mercenaries skilled in all forms of warfare.
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Trackers, rangers and monster-slayers. They are the roaming defenders of Edgewood.
Mage Guilds
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Artistic, ephemeral, instant magics; specializing in sorcery.
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Educated in the practical sciences of permanent, physical magics; specializing in enchantments.
The Guild Masters
Templar Guilds
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Empowered by nature, body/soul - healing/cleansing, spiritual wellness. The physical secondary to the spiritual. Motivated to do greater good.
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Dead/Undead reanimation, soul modification. The spiritual secondary to the physical, Self-interested manipulation of life energy.
Rogue Guilds
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Extremist entertainers highly skilled in bladed weaponry, distraction techniques and illusion.
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Using manipulations such as charm, wit and stealth to access and procure items of monetary value.